Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Contentbox headline
Convince Creature Rune

Convince Creature Rune

Convince Creature Rune


The Convince Creature rune was developed by druids who wished to find a way to befriend hostile animals rather than having to kill them. It soon turned out, however, that this rune could also be used against more powerful creatures, including some who must actually be considered to be intelligent species. Unfortunately, to succeed in convincing a creature mana, additionally to creating the rune, has to be spent. The mental strain on the user of the rune is determined by the power of the creature he wishes to convince, so the amount of mana to convince a rat is lower than that which is needed for an orc. The adventurer who uses the rune should make sure in advance, however, that the target is really susceptible to the effect of this spell - there is no point in trying to convince a rampaging dragon. Also, the adventurer should make sure to stay close to convinced creatures to maintain the bond. Convinced creatures that are separated from their masters will soon run off, never to be seen again.


Spell Information
Name: Convince Creature Rune
Formula: adeta sio
Vocation: Druid, Elder Druid
Group: Support
Type: Rune
Cooldown: 2s (Group: 2s)
Amount: 1
Exp Lvl: 16
Mana: 200
Price: 800
City: Ab'Dendriel, Ankrahmun, Carlin, Darashia, Edron, Issavi, Liberty Bay, Port Hope, Svargrond, Thais, Venore, Yalahar
Premium: no

Rune Information
Name: Convince Creature Rune
Vocation: Druid, Knight, Paladin, Sorcerer
Group: Support
Exp Lvl: 16
Mag Lvl: 5

Creature of the Day Boss of the Day Monster Pedestal and Players Online Box
Highscores
Er Tuu
Level: 961 / Elite Knight
Victeron
Level: 958 / Master Sorcerer
Draxo
Level: 896 / Elite Knight
Tanketa Master
Level: 888 / Master Sorcerer
Tanketa Healer
Level: 874 / Elder Druid
Server Save
Countdown to server save
Search Char
Rashid
City:
Ankrahmun